A voice server for your community
What it is, what it solves and why your own beats a shared one.
What a voice server is
It is a room where your people talk while they play, without depending on the game shipping voice chat or on that chat working well. They connect with a client, join a channel and talk. Ours is TeamSpeak 3: light, good audio and real permissions.
The one the game ships is not enough
In-game voice works while you are in the match and stops when it ends. You cannot build channels, you cannot leave someone waiting in a room, and if they switch games it is over. Your own server is the meeting point that outlives the match.
Your own, not shared
On a shared server you are one more channel and someone else sets the rules: how many get in, who administrates, when it restarts. With your own you hold the address, the permissions and the channels, and if you need more room tomorrow you move up a tier without moving anyone.
How many slots do I need?
A slot is one person connected at the same time, not a registered account. A group that plays together is usually fine with 10 or 32; a community with several squads should look at 50 slots and up.
Dynamic pricing and features
TeamSpeak 3 hosting: the more slots you take, the less each slot costs you.
You are charged in US dollars. Amounts in other currencies are indicative: the final total depends on the conversion applied by your bank or payment method.
Features
Anti-DDoS shield
Enterprise-grade Anti-DDoS protection: your server stays online even under attack.
99.9% uptime
A 99.9% availability guarantee. Your community always connected, with no outages.
Your own web panel
An intuitive control panel to manage your TS3 server in seconds, from anywhere.
Instant activation
Your server is ready the moment you pay. No waiting, no complex setup.


